The quality for playing WoW
As can be seen from the survey, 200 of Warcraft players, according to the knowledge structure to divide, college-educated a total of 148, accounting for 74% of the total number; Master 8, accounting for 4%; doctoral student 2, accounting for 1%; that is, 200 players in college education accounted for 80% of the total number, their level of knowledge and overall quality is not as outsiders imagine, filled with social free people. Total Bu Zhiyu today's university students are runaways who lived in the days of bar.
From the age structure of the point of view, 18 years of age (not including the 18-year-old) and 19 less than the total number of 10%; 18-24 years of age 82, accounting for 41%; 25-29 years of age 75, accounting for 37.5%; 30-year-old and 30 over the age of 24, accounting for 12%. This result also shows the "World of Warcraft" as the game itself, for minors, influence the media and public opinion are not as powerful propaganda, from the data is easy to see, "World of Warcraft" players especially buy WoW Power Leveling the mainstream group for adults. Of course, if according to some anti-addiction experts say, 35 years of age are considered minors, then it is another matter. Just do not know the definition of a minor based on what criteria. If the anti-addiction experts of Warcraft because it is against the youngsters, then they are not a target set start off wrong out?
From the structural analysis of income, monthly income of 1,000 yuan or no source of income for 38 people, accounting for 19%; monthly income in 1000-2000 for 115 yuan, accounting for 57.5%; yuan monthly income in 2000-5000 for the 36, accounting for 18%; on income over 5,000 yuan to 11, accounting for 5.5%. Players income for buy World of Warcraft Power Leveling are much more desirable. This revenue structure also seems to illustrate that WoW players are not day idle idler, while the mostly white-collar city. Of the possibility of their mob once again be reduced.
Through these survey data is not difficult to find that "World of Warcraft Leveling" players group, whether from the knowledge structure, age structure, income levels, as well as speaking, are running at a higher level, but also this can be seen, its of minors without outside influence and imagination so strong.
What it is why, and "World of Warcraft" to take charge of policy-related time, even though the cost of 60 yuan per month is not high, but compared with the large number of free online games market, its regular consumption of the large number of requests low-income people and without the normal source of income thanks to the dependent parent of minors to move away from the game outside the door; in addition, due to "WoW Leveling" in the complexity of the operation, but also more difficult for the over-the hands of very young gamers , according to Rob Pardo, vice president of Blizzard Entertainment saying: "Blizzard game is the biggest advantage is easy to use, difficult to master." In fact not difficult to see, for minors to enter the game is not difficult, but to really Play-pass of Warcraft there are indeed difficult, which requires study of the attitude, the accumulation of certain knowledge, can only successfully mastered.
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